October: So This Is How Offices Work


First Finished Piece
It might look simple—just two colours: the body and the eyes. Even though the colour doesn’t change, the variation in roughness creates subtle shifts when light passes over it. That’s the so‑called “detail.” And I was like: WOW.
Turns out “simple” isn’t actually simple—it’s about putting in work where you can’t immediately see it.
Then came the requirement: the roughness pattern couldn’t be symmetrical, but the UVs were overlapped—meaning it had to be half‑and‑half.
Me: OWO??
How do you make something half symmetrical and half asymmetrical at the same time? I stared at that requirement for a long time, my brain spinning until I slowly started to understand the logic behind it.
My first finished piece made me realise this industry is no joke. Choosing this path feels like signing up for a tough ride XD.
This experience taught me that a lot of things that look “simple” are actually the most complex—because the difficulty isn’t in quantity, it’s in precision.
Two colours, but roughness carries the detail. Overlapped UVs, but you have to break symmetry. These seemingly contradictory demands are exactly what this industry is about: finding solutions within constraints, hiding skill beneath simplicity. My first finished piece was a real lesson. It might feel like a tough road, but it also tells me I’ve chosen one worth taking slowly.
Have you ever seen Shanghai at 1am?
Yes, I had. Due to overwork. Missed the last underground train. Had to call a taxi.


On 18th October.
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